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Darknest Rallies

T's Ultimate Darknest Rally Guide Victory over a Darknest isn't just about how many troops you send at it. It's about which troops and why. Sure, you might be able to beat it by just throwing a ton of troops at it, but you'll end up with more wounded than necessary. Why Do Darknest Rallies? It's basically free loot. Random, but you don't need to do much for it other than hold the rally correctly and heal some troops. Troops sent to a Darknest will never die unless you don't have room in your Infirmary. There are 5 grades of essence just like gear and heroes and... well, pretty much everything. The grade goes up with the Darknest levels. Level 1 nests give you common up through level 5 nests giving you legendary. Theoretically, the higher the essence, the better the loot. I say theoretically because sometimes you cook an epic one for 12 hours and still get something useless to you and other times you do a common one and get something you need
Recent posts

Exclusive Interview with Marks Angry Review

As you might have noticed, I haven't really been playing Lords or writing articles much lately. But you know who still does? Marks Angry Review! https://marksangryreview.com So I reached out for an interview about his website. Mark has been on the Lords Mobile blogging scene for a while now. His tongue-in-cheek approach has garnered him a lot of attention (and also apparently a lot of hate). He answered a lot of my answers in this exclusive interview. Q: What inspired you to get involved in Lords Mobile and write your blog? A: Nothing really. I saw an ad on my phone for Lords Mobile and thought, "What the heck? This is weird!" But I downloaded it anyway. I caught on to the game rather quickly, but couldn't help but notice how many stupid things people were doing all around me. Really dumb stuff. Sending the wrong counter troops, not putting on the correct gear, or focusing on the wrong researches. I started my blog just to start answering stupid quest

Guild Fest T Tips

Love it or hate it, Guild Fest is the most important event in the game. Some people really struggle with it, but the key is to pick the right quests for you and to save things to make it easy on yourself. Let's talk about specific quests: DO! • Mystery Boxes - literally everyone can do these quests and they're generally big points. It's time consuming, so pick it near the beginning of Guild Fest. It is my least favorite quest, but you do not need anything in order to finish it. Set a timer and you're golden. • Cargo Ship - get the rss from the bank if you don't have them. • Supply Rss - trade back and forth with someone and you only lose tax • Labyrinth Guardian - save your stars. Do these when it's not the Dark Frostwing. If you happen to have Elite open, do this quest in normal. • Send helps - have someone help you by starting to build a low level farm, asking for help, cancelling the build, and repeating that process. The bank should always have a

Kingdom Tycoon

A new game of chance! This building is unlocked at Castle Level 21 and is available after defeating Skirmish 8. Is it here to stay or just visiting? Will the map offer different rewards each week? Dunno. But you can play it right now. It's a very simple concept. Here's the gist: Getting Luck Tokens • Purchase them from the Gem Store • Get one free roll each day - it resets at your personal reset time (the same time as Helps and Colosseum entries) • Purchase them with real world currency from Mall Packs Map Tiles Some of the map tiles are rewards. Some are dice that move you forward. Some give you a free roll. Some are Gemming Gremlin Encounters. Rewards There are several types of rewards and some are more common than others. On this map, there are lots of Familiar rewards. Voodoo Shaman Chests, Common Stuffed Dolls, EXP Elixir, EXP Potion, Fragments, Ancient Cores, Chaos Cores, Anima, and Merging Speed Ups. But there are also other rewards. Resources,

The Colosseum

The Colosseum is one of the trickier aspects of the game to master. I'm still trying to figure this out myself. Ha! What seems entirely random and unpredictable can most times be explained once you see the mechanics in action. This is one reason it is very helpful to watch the battles. It can help you understand the Ultimate Hero Skills a lot more than just reading the descriptions (but definitely read the descriptions). Which Heroes? The hero combinations you see often, come up often because they work. You'll see a lot of Rose Knight, Prima Donna, Trickster, Tracker, Demon Slayer, Snow Queen, Child of Light, and Black Crow. Not so much Soul Forger, Elementalist, and Sage of Storms. It doesn't mean they are good or bad heroes in general; some heroes are just plain better for the Colosseum and others are better elsewhere. A hero that's good in the Colosseum and for hunting (like Trickster), might be a terrible choice to send into battle. A hero that's awes

Jewels

Jewels are extremely important. They give significant boosts. Mediocre gear with amazing jewels can sometimes be statistically better than amazing gear with no jewels. Of course, amazing gear with amazing jewels is definitely the ultimate goal. What are the different kinds of jewels? MONSTER JEWELS • Saber Jewel: Cavalry Max HP & Travel Speed • Trojan Jewel: Infantry Max HP & Travel Speed • Grim Jewel: Ranged Max HP & Travel Speed • Gargantua Jewel: Cavalry ATK & Cavalry DEF • Terror Jewel: Infantry ATK & Infantry DEF • Wyrm Jewel: Ranged ATK & Ranged DEF • Noceros Jewel: Food Production Rate & Army Capacity • Gryphon Jewel: Trap ATK & Trap DEF REGULAR JEWELS • Wall DEF Jewel: Wall DEF Boost • Trap DEF Jewel: Trap DEF • Cavalry DEF Jewel: Cavalry DEF • Infantry DEF Jewel: Infantry DEF • Ranged DEF Jewel: Ranged DEF • Trap ATK Jewel: Trap ATK • Engine ATK Jewel: Siege Engine ATK • Cavalry ATK Jewel: Cavalry ATK • Infantry ATK Jewel: